

Everybody has points to spend and I've been pretty generous about letting people add abilities. I don't believe this is a system-specific problem but perhaps there are system-specific answers. The system is GURPS 3e, with Magic and Grimoire as the only supplements (though I've offered others).The game is about 50-50 combat and puzzle solving (there's also dialogue to move the plot along, of course, but none of the PCs are that interested in social challenges.) Some of the puzzles have mundane solutions, others magical (this character has made good use of an Immovable Rod.) Combat has been primarily standard-issue fantasy monsters, including some casters.


The player is an equal participant in talking things over and solving the challenges, but the character doesn't then have an equal share in implementing the solutions. I don't get the sense that it's about having the spotlight so much as a clear role on the team. I kind of have to agree all the PC's are pretty well-rounded so there isn't much that only this character can do, whereas there are many things that can only be accomplished with magic. I'm running a long campaign and recently one of my players mentioned feeling a bit left out, not being a caster.
